Canvas Interface Redesign
2018
Jingwen Li
Canvas Interface Redesign
2018
Jingwen Li



Canvas Interface Redesign is an interface design group project that helps to improve the user experience of Canvas. The current layout of Canvas’s Homepage has much information that is not useful to students and is not conducive to assignment completion. Base on the experience of the recent Canvas homepage, our team listed out some major issues and we design our interview questions. Since almost every student uses the canvas, we decided to interview both lower level and upper-level students from different schools and college. After we did the observation interviews and researchers, we decided to redesign the Canvas into a customized homepage that would fulfill different needs for different students.
Canvas Interface Redesign is an interface design group project that helps to improve the user experience of Canvas. The current layout of Canvas’s Homepage has much information that is not useful to students and is not conducive to assignment completion. Base on the experience of the recent Canvas homepage, our team listed out some major issues and we design our interview questions. Since almost every student uses the canvas, we decided to interview both lower level and upper-level students from different schools and college. After we did the observation interviews and researchers, we decided to redesign the Canvas into a customized homepage that would fulfill different needs for different students.
Aquasa.
Personal Project | 2 Months | 2020
An Interactive aquarium for children's creativity
Aquasa is an interactive and educational fish tank which stimulates children's creativity through interaction with animals and exploration of colors and patterns from nature. This project aims to allow children to learn, discover, and be inspired by nature even at home. The drawing and observation involved will help the participants’ cognitive development.
Focus:
Innovation
Interaction
Children’s Learning
User Experience
Scopes:
User Research
Interview Analysis
Market Research
Prototyping

Background
Fish tanks today & What they lack
It serves as a heavy decoration, which takes up extra space in most households. There's a lack of interaction between owners and their pets which overall provides a poor user experience

Design for Human
Design for Fish
Design for Interior
Design Goal

Interviews
Why Do People Like to Raise Cold-Blooded Animals?
To learn more about why and how people raised cold blood animal, 10+ people within different age group were interviewed

"My daughter loves to watch fish swimming around, and the fish tank helps to divide the space and beautifies the environment."

--Yanfei, age 48 (fish & turtle)




“I have raised fish since I was a child. My parents believed that raising cold-blooded animals is beautiful and convenient.”

--Fengyang, age 23 (fish & turtle)




“I raise fish for my granddaughter. Feeding the fish provides joy for me and my family. The aquarium also has a calming effect.”


--Heyun, age 70 (fish)
“I raised fish when I was little. I think they are pretty and, more importantly, I won't feel bad if they died.”
--Zhenyang Xu, age 23 (fish)



Interviews Analysis

Purpose
Family decoration
Fun for children
Space separation
Liven up the household

Basic Needs
Something to enjoy during the free time
Fish tank serves as a space separation
Calming

Problems
Have a hard time changing the water
Hard to manage the water quality
Fish will die if it eats too much

Who?
People don't like hairy pet
Kids
Student
Seniors

Why?
Cold-blooded animals is much easier to raise than other hairy pet
Fish tank is calming
Children love it






Fish tanks today are only designed for adult users
Many families raise fish for kids; however, most manufacturers forget that many users are children.
"
"
Market Research
Existing Product & Target Audiences

Senior
Interactive
Ornamental
Kid
Market Opportunity
Interactive Fish Tank for Children
Design Brief
Design a fish tank that serves as a creative learning tool to help with the children's cognition and creativity development
Target Audiences

Development of children's cognition:
"Drawing and observation help children's cognitive development"
Enjoyment
1.5 - 2yr

Able to recognize colors
Observation
2 - 3yr

Able to recognize more colors & draw simple shapes
4 - 5yr

Parents & Kid
Children's Age: 1.5-10 years old
Hobbies: Drawing, Building blocks, Playing with animals
Thinking
Able to draw with colors, patterns, and shapes
6+yr

Drawing has more details and able to draw from objects
Design Opportunities
1
The lack of physical interaction between cold-blooded animals and human causes human to consider these animals as part of the family decoration instead of family members like cats and dogs


2
User is expecting some smart devices to improve the raising experience

3
The reason why people don't have a deep emotional connection with fish is that they don't have their self-identities such as name or other things for a human to recognize


4
Fishtank is an excellent way for children to learn about animals, be responsible, and even be creative. Many children love to observe fishes and enjoy watching the swimming movement of the fishes


Ideation Sketches
Form Development

Clay Modeling


Final Design Sketch

Exploded View


User Storyboard
Final Design




Smart Control
Pen Holder & Auto Feeder
Flexible & Interactive

Omnidirectional Vision

Clean & Beautiful

Easy & Replaceable
Easy Navigation

Interactive


Unique Drawing Canvas

Learn from nature in a new way
"Drawing and observing help children's cognitive development"
Children interact with fish through drawing on the aquarium surface or drawing with fish patterns projected on the floor
Highlight Features:
- Glass marker to draw on the aquarium surface
- Fish skin patterns project on the floor
- Flexible texture surface for physical interaction
- Smart control for water quality, lighting, and auto feeder
- Multiple fish skin patterns provided by the touch interface
- Replaceable filter